Tuesday, October 20, 2009

Sub Lessons for Wed. Oct. 21

Web Design- Read pp.68-69 in DRM 4 handout. Create a sketch of the site layout (1-4 p.69) Also, answer Session 2.2 Quick Check questions on the bottom of p.69. Drawing- Read pp. 123-126, begining with "Choosing a Basic Unit." Answer the following questions;
  1. What two questions does choosing a "Basic Unit" answer when beginning a new drawing?
  2. Complete the sentence from the chapter- "This Basic Unit becomes the key that unlocks all of the _______________ within a chosen composition: All _______________ are found by comparing everything to the _______________."
  3. In your own words, try to define a "Basic Unit" and explain it's importance.
  4. On page 124, Dr. Edwards refers back to chapter 6 when she compares any realistic drawing to a child's jigsaw puzzle. Mr. Mallory has talked about how perceiving negative space shapes and using a "picture frame" has three major parts to that puzzle. What are those three major parts that make up any composition?
  5. A basic unit can be a positive shape, a negative shape, or even just a single edge from point to point. Once chosen, what are determined relative to that Basic Unit?
  6. In your own words, what is meant by "proportion?"
  7. Initially finding and using a Basic Unit may seem forced, mechanical, maybe even a little left-brained, but eventually, what happens for artists, as demonstrated by the story about Matisse on p125?
  8. What kinds of things does using a Basic Unit prevent?
If you have time after reading & answering these questions, you may follow steps 1-4 of the directions which begin on page 127 and/or read all of the directions pp.127-132, but we won't go beyond step 4 until Thursday.

MS Art- 11:30-11:45 DEAR time. Create 4 different artworks about yourself. You can use pencil, crayon, or marker. If you put so much effort into any one of these artworks that you don't get all 4 done, that will be okay. We'll use some time on Friday to finish them.
  1. Draw as realistic of a self-portrait as you can. Just your face, fill most of a page.
  2. Draw yourself as a cartoon character. You can be funny or serious, an animal or a superhero- just so long as you're a cartoon.
  3. Create a trade mark logo for yourself, like the Nike swoosh, the Verizon check mark, the McDonald's M, the Pepsi ying-yang, or the iPod's apple. What symbols represent you?
  4. Create a design using some of your favorite shapes and colors. Are you rectangular, rounded and circular, sharp and triangular? Edgy and rough? Sleek and smooth? Just make some random designs, maybe even a maze, but use lines, shapes, colors, or textures that say something about you.
Ceramics- Work on your skulls. Use the wooden or plastic tools to begin carving or smoothing them and adding details to make them more realistic. Be sure to use the scientific acrylic model skull as your example. You may also work on the wheel, or Amber can work on her shoe. Please clean-up. Tyler should not use computers 5th hour, he can help Laure with Quincey, help Amber with her shoe, or if Casey's back- help her start her skull.

Yearbook- Find examples of each of the 4 main headline types found on pp.68-69; Hammer, Kicker, Wicket, and Tripod. Magazines are in the drawers under the West counter by the windows. Please cut out each example and glue it to a sheet of paper. Label which of the 4 types it is and put your name on the top right corner of the sheet and turn them in. Once you're finished you may work on yearbook pages on yearbookavrnue.com. Many of the pictures on in the " //Server1/Archive" can be treated for red-eye and be resized in Photoshop and then uploaded to the image gallery.

MS Cheer- Sorry Ladies, please come back 7th hour Thursday- meanwhile please stay in study hall.

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